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New mount and blade warband mods
New mount and blade warband mods













new mount and blade warband mods
  1. #NEW MOUNT AND BLADE WARBAND MODS MOD#
  2. #NEW MOUNT AND BLADE WARBAND MODS FULL#
  3. #NEW MOUNT AND BLADE WARBAND MODS MODS#

Just a single sentence summarizing each mod would be amazingly helpful.Īdditionally, the wiki says nothing about the basic/gameplay/expanded thing.

#NEW MOUNT AND BLADE WARBAND MODS MODS#

Names of and links to included mods are nice to have, but when there's that many of them it becomes too much information to usefully absorb (especially considering how few mod authors think to include something as simple as an elevator pitch at the top of the page). I looked at the wiki, and it wasn't as helpful as I hoped.

new mount and blade warband mods new mount and blade warband mods

On the other hand, forming an elite army of mercs and utterly destroying a hundreds-strong army of, say, Sea Raiders is an amazing thing Luckily, you can turn off that option in the Camp menu to make the bandit armies disperse if they get to be uncontrollable. This is really a problem if you select the option to allow for Bandit Kings who form their own armies complete with hangers-on (like Marshals) - I saw an army of something like 2,000 running around, complete with hundreds of the extremely tough Khergits. which is very hard to do for anyone but a high-level player-character, and by the time you get to that level they've already become tough bastards. They appear with Desert Bandits and can quickly lead to the middle part of the Sarranid Sultanate being a no-man's land for everyone, including the armies of Faction Leaders, if they aren't kept in check. These guys are seriously stuff, with excellent top-level gear and high stats - they can mop the floor with just about anyone, even a high-level player, and they do. There are a couple of annoyances, the main one being the (re)addition of a new unit: the Black Khergit Horseman. It also makes the game in general a lot tougher - the bandits have been up-gunned (in the case of the Desert Bandits, seriously upgunned) so the early part of the game is a good deal more difficult, but you still wind up being able to take on armies - even more so when you make smart use of the formation options. There are a lot more, but those are the ones that immediately come to mind. Sign on as part of a Lord's army and fight as common footsoldier.

new mount and blade warband mods

New economic options - you can buy land in towns, buy ships for fast travel between ports, and have more options for trading. New missions - there are new missions you can get from lords. Reworked maps - the various siege maps have been heavily reworked, and graphics improvements have been made to the random maps.ĪI improvements - the AI can use the new formations and in general fights better. New strategic options - you can pre-plan battles and formations, pick who follows you into battle, and in battle you have options to new formations and commands. New character creation options - expanded backgrounds that alter skills and improve on skills. This affects bandits and mercenaries, too (even the female mercs get expanded and powerful options). Troop Tree Overhaul - every faction gets a complete overhaul to its troop tree with loads of new troop types. Loads and loards of new and improved items, including weapons, armor, clothes, horses, foods (including quality), and muddafuggin' War Elephants (which don't look so hot in practice because of engine limitations, but still). New, fully-implemented companions with all the same features of the old ones.

#NEW MOUNT AND BLADE WARBAND MODS FULL#

There's actually a full wiki describing what it does, but in brief:Ĭharacter overhaul - the appearance of every character in the game is generally improved.















New mount and blade warband mods